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Update super late at night: Got pretty far into a run this time around, got to actually see a city! Unfortunately, it still appears that whatever issue is causing the game to sieze up and load super slowly for me is still present. It's super odd - it was initially happening in certain outdoor spaces, but then I entered a tavern and when I exited it was normal again. Then I went exploring to try and complete some quests for the local villagers, and it seized up as I revealed more of the world map and traveled west. The game seemed... better behaved now that there have been some optimizations to the pink "item" placeholders spawning (although I did weirdly see a couple after cutting down some trees, entering a tavern, reloading the game, and exiting). Maybe it has to do with how the game handles loading entities on the world map? This time it occurred particularly near a field of flowers, while I was cutting trees with a full-ish inventory and therefore spawning a lot of items, and in the aforementioned tavern. 

Asides that, most of the issues I mentioned in my last comment seem fixed, although I still had some trouble finding the "mountain springs" added in 0.32 and the issues with cursed items remain. Likewise, certain enemies still retain their infinitely killable behavior while standing on top of certain furniture - I think it was a bed or chair when I last encountered it?

Overall, good progress, still super stoked about the game!

Hey Bird Iron, just in addition to my previous reply, I just want to say again a huge THANK YOU for these observations and bug reports, and just sharing your feelings for the game, which mean so much to me. I just love the fact that people are running around exploring and enjoying this magical world (frustrating bugs aside). Congrats on seeing a city for the first time! The cities are a bit basic right now, but I have big plans in the works for them. Like, really big plans. 

Re: the bugs you've mentioned. I added them all to my list and I've been making fast progress resolving them. Hopefully v0.3.3 fixes each and every one. I'll have a full list in the devnotes.

Heya Bird Iron, thanks so much again for the bug reports and sharing your insights - I'm thrilled to say that v0.3.3 is now released, and the devnotes sing your praises - I'm super grateful for all this feedback and kind words. https://timothyjgraham.itch.io/roguefort/devlog/1466839/roguefort-v033-war-chees... 

Damn, what a helluva update! Not much left to say except I'm excited to hop in and see what's new! Honestly, cheers!

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Thanks! Well this one is for the community - hope you enjoy