Hi, so I unfortunately ran into quite a few bugs when playing the game. I love the concept and I think with a few updates it could really shine. You've got a good atmosphere building here in the beginning!
Bugs/Notes:
- The policeman never leaves the front of my house after we speak.
- The task prompt shows the current and previous prompt overlayed on top of each other and is unreadable
- It's not immediately apparent if you die in the final fight that it's not just a glitch--a scene acknowledging "You Died" or something like that would definitely be useful.
- There don't seem to be any punctuation marks in the game, and some lines are repeated.
- Speaker tags are inconsistently showing (Sometimes the dialogue says "James: blah blah blah" and sometimes it just says "blah blah blah"). If we aren't going to have a speaker tag for when we're speaking, that can be confusing
- Names are changed (we refer to Adam, and the speaker tag says his name is James at the last order scene with our coworker)
- There's a few times where the model shows both the "closed" and "open" state at the same time. The microwave in the kitchen is one example after we get food, and another is the black van at the end--you can see the two-door back of the van with one door open, one closed.... and also one open lol.
I'm looking forward to seeing what you'll do next, dev! Hope this wasn't too detailed.