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alexisrambles

95
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A member registered Mar 23, 2020

Recent community posts

Hoooly moly. This was absolutely terrifying. And the graphics were AMAZING. Once I saw it was by Solitary Studios I should have known I'd be scared silly! Yet there I was--unable to scream bc I had no air in my lungs lol. 

I honestly ADORED this one. I was so disappointed when the demo ended because I wanted more! Looking forward to the full release!! 


I haven't been so on edge for a while in a game lol. Good job on the atmosphere!

This was SO creepy! The atmosphere was awesome, and I'm thoroughly confused as to what's going on honestly, but I'm super eager to see what the full stories are when this comes out entirely! The sense of dread and tension is really well built in my opinion, and most of the scares got me GOOD. A few didn't quite get me (after a while, someone walking across the hallway didn't freak me out anymore) but there were always more scares that succeeded!

All this to say, I wishlisted this one SO FAST. 

I was so confused by this game but it was so much fun anyway! It took a long time for me to realize where to use the wire cutters, and then I felt SO dumb but honestly it should have been obvious. That's on me lol. I LOVED the twist at the end! Well... twists I guess lol. 

I KNEW that guy was weird!

This was SO creepy! I had a lot of fun with it! Water scenes always creep me out tbh--I'm from somewhere with a lot of swampland so dark water is one of the scariest things to me! I was so happy to get out of that section jeez..... 

I had SO much fun playing this!!! I actually recorded myself but apparently OBS doesn't pick up on your game as a game and didn't record that part--just my facecam. 

It's a real shame because I had SO much fun. I played through 4 or 5 times to try and see everything we can see. The mood is pretty tense, and I LOVE the leaf pile mechanic you've got going here! My only question is... CAN we save Johnny? How many endings are there? I will 100% replay this if there is a save-our-friend ending and I just didn't find it. 

I would adore more of this honestly--if you make (or have made, I haven't checked out your dev page yet) a game using this mechanic that's longer. An hour, maybe? I'd play that SO GLADLY. It reminds me a bit of Radiolight in a way. The general vibe, not the gameplay. Very atmospheric. 

All that to say, TERRIFIC job dev!

This was SO unnerving! I'm super excited to see what the full game looks like when it comes out!!!! The jumpscares were good, and the only time I think I ran into a "bug" was when I tried to let the couple go and it was hard to find them in the bushes (and their models were doing some weird rubberbanding). Other than that the game was suuuuuper smooth! 

Hello umarelll! I gave this a quick play, and found a few bugs I wanted to mention! I LOVE the art style and the idea behind the whole thing, so don't take this as criticism! I just want the bugs fixed so I can actually raise myself a roomie!

So here are the bugs/questions I found. When we click on the book in the lower left hand corner, there's no way to click out of the book and return to the room. And while random clicking around the screen resulted in page-turning noises, the page didn't actually turn or refresh. I'm not sure if we're supposed to be able to actually grab items from around the room or if we're just supposed to use the inventory, but if we're intended to grab items from the room, nothing seems to respond to clicking. I'm also only able to put items BACK into the inventory when looking at the magic circle by clicking on the white squares to the left and right with the item. Not sure if that's intentional.

I'm also not sure how we're supposed to make the magic.... magic. I filled all the squares with the normal amount of limbs and torsoes, and nothing happened. I assume I'm to click something to make it all go, but I'm not sure what. 
Overall I think it may be handy to introduce some simple dialogue from the main character to let us know what to do next. 

But I'm VERY  excited to give this a try once I understand what's going on a bit better!

Thanks for making it! I look forward to seeing more from you in the future--I was super impressed by this!

OMG I love this game so much. I got drawn in immediately. The nostalgia is so so strong with this game. That, and the PSX visual style make playing this game feel like a direct look into a memory I'd almost forgotten. But I get to discover it all as I play! 

MAN this is good! I ran into a few different bugs, but honestly the vibes were unbelievably good. It's so polished that I didn't even realize the bug was a bug for a hot minute there. I'm so psyched to see more of this!


I had so much fun with this omg. I did NOT expect that much depth in it, and the cleaning mechanics threw me off a bit until I started to understand how it all fit together from some of the notes. But the cleaning was FUN regardless, and the story was shockingly awesome? Like I did NOT expect that sort of drama from this at ALL. There's honestly enough going on here that I think it's just got so much potential. I did run into a few bugs throughout my playthrough but all but the very last one was minor and didn't really affect gameplay. (Getting killed as I am going through the end dialogue that I can't really make go faster felt like a low blow at the time lol)

Here's my playthrough if you're interested!

 

This was SO much fun! And I'm normally not a HUGE fan of the whole constantly-chasing-you game concept. But this seriously was so much fun. I'm not sure why I couldn't pick up the pills all the time, but it was so tense I didn't feel like I could stop to try and test why they weren't being picked up! Good job dev!

This one was really fun! I loved the beginning especially, and reviewing everyone's papers to make sure they match. That was a ton of fun. The jump scare of the ranger got me GOOD, and the creepy subplot with the campers was awesome!
I do think the ending was probably my least favorite part because it felt like there was SO much good tension and leadup to a payoff that didn't make as much sense to me? However overall I'd definitely still say this was an AWESOME game to playthrough. 


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This was TERRIFYING.


And the first time I played this I was borderline traumatized by the uh.... unveiling of the killer. I was having fun running around cooing at the dogs and cats and then WHAM. 

But seriously this was SO tense. After watching other people's videos I think I didn't need to be so scared of using the flashlight/being heard running though so.... I did that to myself!

NUKED! If only it wasn't so short dangit I want more!!!

Here's my playthrough if you're interested-- sorry for how soft my voice is in parts, I was getting over being sick. 

Honestly I enjoyed this game a RIDICULOUS amount. I feel like there's a ton of story to be uncovered (possibly in updates? PLEASE?) and the mechanics were just fun! Stressful enough that I felt the pressure but also not so stressful I wanted to throw my mouse at anything. 

This was GREAT! Perfect atmosphere IMO. The only area that could be improved in my opinion is the very end--I just honestly wish there was more interaction with the guy in the final chase scenes! Or more to be done. 

But that's just a personal opinion honestly. And it's more that I wish we could play a bit longer! Great job dev!

I liked this one! The atmosphere was really strong, and I kept waiting for something to happen. I do wish we had a little more build up to the climax, but that's more something to keep in mind for the future! This was a solid little game!

NO prob believe me. It's always so nice to find something that's JUST my vibe. Can't wait until the full version releases!

Oh DANG this was a fun demo!!!! I had so much fun! Also the final twist was actually shocking--And now I need to know more about those butterflies!

This was a fun one! And the mood was SPOT on. Very midwestern horror with some ever present religious dread. AWESEOME but terrifying. 




This was FUN! I loved the visuals and the atmosphere was amazing!! I can't wait to see what you've got going next!

I absolutely loved playing this. I even tracked down as much as I could about the dev to see if it was ever finished because I NEEDED TO KNOW MORE. I was super sad to see it doesn't seem to have been continued, but I really loved playing this demo omg. 


I loved the story so I'm excited to see what you do in the future!

Excuse me I LOVED this! I was so very happy at the end that I didn't want to get the second ending bc I'm pretty sure I got the good ending and I'm STICKING WITH IT. 

I went back and forth way too many times because I kept thinking I was smart and remembering things in the beginning, going back to see if I could take it and no..... I was not smart lol. I had in fact passed up the room I needed three times. 



I think there's a lot of possibility here! It does feel like it's more of an outline of a (potentially pretty awesome) game than a fully fleshed out one. I'd really like to see more of this later on where it's more fleshed out, the gameplay is less linear, and there's more interaction. 

Keep going dev--this shows promise! I like the story you've got so far. 



The amount of footage I had to cut out of my hiding under the kitchen table quivering in fear was hilarious lol. I kept trying to hype myself up to leave but then she would CHANGE HER ROUTE AGAIN! This was terrifying! TERRIFIC job dev. Can't wait to see the full thing--this is such a cool idea. 

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This was so nostalgic lol. I loved it. Very much reminded me of Radio Shack for some reason. Man I miss that place. It was like a little chest full of treasure for a tiny geeky me. 

I managed to get all the endings! Thank you so much for having a checkpoint in there. It was a LOT less arduous to hunt down those endings than it could have been. I actually really loved playing this lol, and I do appreciate the accuracy of the message. Tech Support is deadly. 

In a whole lot of ways.

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Awww darnit! I'm usually such a lore goblin I find all the bits and bobs of story. But with this game I think the atmosphere had me so on edge I couldn't really do that! Y'all  had me constantly scared something was gonna run at me. T_T

My playthroughs bring all the bugs to the yard, I guess? Yay lol. 

Glad the exhaustive lists are helpful--I finished writing it and had the thought that my professors would be proud because it's essentially a mini essay. I'm really interested to see what you guys do with this in the future!!! 

I don't think it's in the video but I DID see an up arrow a couple of times. However when I climbed to like the first point, there wouldn't be an obvious second point to continue without looking around, and that would make me stand up and send me through the wall of the world or falling down the cliffside. Which was also fun and interesting in its own way. Bunny hopping away from my watery grave was funny in retrospect.

Ooooooh FUN playthrough! Loads of tension and buildup to the end. I would really love more backstory here and more about the killer(s)! Overall a super fun short game.

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This was SO awesome! I did have to run around a bit towards the end to trigger the appearances in the room, and I think I might have missed some story somewhere? But honestly this was an amazing experience--terrifying the whole way!

This was awesome and has SO MUCH potential! I did run into quite a few bugs, but for me the promise the story and visuals show more than outweighed those. I am absolutely RABID for a continuation of this story and more information about what is happening here. Also what happened to Tomas? I know they heard a struggle at night, but I'm not sure if he's in that flipped kayak--and if he is, how we're supposed to be able to get to him. 

Sorry if my feedback is a little uh.... too thorough lol. Just keep in mind that I LOVED playing this.


Bugs/Suggestions:

- When trying to hop/climb up the rockface, several times I ended up falling through the mountain and ended up in a cave. 

- Sometimes it's not clear where we should be jumping/climbing and how to do so. I ended up just bunny-hopping wherever I could but I doubt that's what I'm supposed to do. Integrating something like a piece of cloth or specially colored plant where we're supposed to climb would be helpful for people like me who see an interactable rock and want to see if there are secrets!

- If you fall into the river, it's really difficult to get out, and while there seems to be a breath mechanic, we don't seem to be able to swim. I came VEEEERY close to dying. 

- If we don't have the freedom to rock climb everywhere, you may want to remove the icon change that indicates that you can interact with a rock and try to climb it. That's how I ended up phasing through the world several of the times I did so.

The best parts IMO:

- The monster looking down at us from the ridge. That thing scared the bejeebers out of me several times, because I didn't see it until it moved. That was AWESOME. 

- The story. Oh my god the story. I need to know what is happening!!

- The visuals. WOW are they breathtaking. 

- The voice acting. I can't tell if it's AI or not--personally I'm not a fan of AI voice acting, but since I can't even tell with this one, I'm going to assume it's a real person lol. I'm only unsure because it was actually really good at setting the mood and I'm not used to indie game voice acting being that good. (I really hope it isn't AI)

- It really rewards exploration, which my treasure-seeking little gremlin heart LOVES. This is pretty open for a walking simulator honestly--I don't know if I'd call it that.

- The mystery! What happened to our sister!? What happened to Tomas!? Sooooo many questions that I can't wait to find out the answers to. 

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This one was SO FUN omg. I'm usually not an absolutely enormous fan of 'escape room' type games. Mostly because I can't normally complete them without help if I'm honest! But this one was sooo much fun. Would absolutely LOVE to see more in this style!!! Definitely a dev to follow for me. 

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I'm very very excited to see what you come up with when this fully releases!