I did NOT expect this to be as amazing as it was I will fully be honest about that. OH MY GOD.
I need more. I need to know more. What on earth just happened!?!?!?!?!? WHAT!??!?!?!?
I'll be honest I was uncertain this would be a good fit for my channel, but oh my god was I wrong. The atmosphere reminds me pretty strongly of ROAM0120 in some ways despite being completely different content in almost all other ways--mostly the liminal space aspect and the "I don't know what's happening but it's terrifying and I need to run" part.
There were no jump scares, just pure atmosphere, and it had me GENUINELY unsettled.
alexisrambles
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This is FUN! I adore the art style--and the jump scares when the passengers are suddenly in the front seat kept freaking me out hahah (idk if they were SUPPOSED to be jump scares but....) I have a ton of questions though! I would be SO excited if this ever got expanded. What we have though is short, sweet, and full of mystery which I do love!! The music is also pretty darn awesome.
I had. SO MUCH fun playing this lol. I had to sneak in a spur-of-the-moment upload midweek because I was so excited to see this lol. Thanks for making this week WAAAAAY better for me!
Absolutely adore the art direction, color scheme, playstyle.... just... YES. Absolutely can't wait to see where you go in the future, dev!
(Also I did cut out approx 30 minutes of me going HOW DO I DO THE FINAL CROC!?!?!?? Don't let the time fool you. I got stuck like... SEVERAL times.)
I really loved the story (what I saw of it at least!), but I did bump into a few bugs! The largest of them being that if I clicked on the game in the phone, it would error out and 7 times out of 8, that crashed the game, both in the desktop and in the web versions of the game. I did manage to play it to get what I assume is one of the extra endings, and I did also get the "locked out of the phone" ending as well.
But I could NOT for the life of me figure out where to go to get into the settings or the photos! And I suspect what I needed was in there to get the main ending.
I did really enjoy it though, and I think this has a ton of potential! I look forward to see what you do with it in the near future, dev! I also hope someone figures out the main ending because the curiosity is eating me ALIVE.
OK this was AMAZING. I was absolutely loving this! First of all, I'm a sucker for job horror. Second, the atmosphere was awesome.
Third, THAT ENDING???? WHAT?
Don't let the thumbnail fool ya, I was on board the entire time lol.
My only note is that the chucks from the final skirmish seemed to not have gotten translated from (I assume) russian for the english version.
Wow that's CREEPY! I love the atmosphere! Honestly I was so unnerved most of the time waiting for something to happen it was almost a relief when it did.
I'm excited to see what the rework of this game has to offer, dev! I'm also excited to see what on earth happened to the senior investigator in this. Like why is the junior investigator going into this alone!? Whose idea was THAT?
I have also never been so happy I learned my basic 1-10 in Japanese lol.
So.... I am TERRIBLE at this game hahahah. But I loved every second of it! It looks like it takes most people 20-30 minutes or so?
...let's just say... it took me longer than that. Like a lot longer. BUT I might actually give nightmare mode a go with this one because the gameplay mechanics themselves were SO FUN!
Hi, so I unfortunately ran into quite a few bugs when playing the game. I love the concept and I think with a few updates it could really shine. You've got a good atmosphere building here in the beginning!
Bugs/Notes:
- The policeman never leaves the front of my house after we speak.
- The task prompt shows the current and previous prompt overlayed on top of each other and is unreadable
- It's not immediately apparent if you die in the final fight that it's not just a glitch--a scene acknowledging "You Died" or something like that would definitely be useful.
- There don't seem to be any punctuation marks in the game, and some lines are repeated.
- Speaker tags are inconsistently showing (Sometimes the dialogue says "James: blah blah blah" and sometimes it just says "blah blah blah"). If we aren't going to have a speaker tag for when we're speaking, that can be confusing
- Names are changed (we refer to Adam, and the speaker tag says his name is James at the last order scene with our coworker)
- There's a few times where the model shows both the "closed" and "open" state at the same time. The microwave in the kitchen is one example after we get food, and another is the black van at the end--you can see the two-door back of the van with one door open, one closed.... and also one open lol.
I'm looking forward to seeing what you'll do next, dev! Hope this wasn't too detailed.
Oh WOW! Ok the scares were definitely amped up for me in this one! I played the original upload and haven't played 1.1 so can't speak to those changes, but this hit waaaaay harder than Final Night for me. I got the bejeezus scared out of me at least a few times.
And I definitely noticed that the audio stings and jumpscares were timed more effectively here in my opinion. It showed a LOT of improvement!!!
My only question is wait what happened at the end there!? I couldn't see anything! I HAVE QUESTIONS!
This took me longer to complete than expected, but I had TONS of fun playing this! The vibes were awesome. I think not being able to phase through enemies when fighting got me into a few tough places (my own fault lol) but it does lend a certain sense of realism!
Really though, the aesthetics, sound, and gameplay were AMAZING and I can't wait to see the full game!
Absolutely LOVED playing this one! I did get stuck for a long time with Valerie and the gramophone puzzle, but eventually got it. The visual style is just GORGEOUS and I absolutely loved it. The mood was super intriguing the entire time, and I did not see the end coming! Or at least not all of it.
I'm going to have to go back and see if I can play other things from you, dev! I think your sense of style is right up my alley!
I looooved the atmosphere in this one! I think for me the jumpscares didn't quite hit as hard. Could have to do with timing of sound cues but I'm not quite sure. Definitely the atmosphere of this was AMAZING though.
The lighting was super cool, and the part where we had to manipulate the body had me sooooo grossed out. The tension and atmosphere were really A+. I think maybe a few more subtle scares where there aren't sound cues even would have made this absolutely terrifying. With the plotline I think that makes more sense.
But that's my personal opinion, and I'm still thinking of this game a week later so it definitely had an impact on me. Excited to play Meat Market when it comes out! The whole plot is a really cool concept and I'm excited to see if the next game is related.
So I had...suuuuuch a hard time completing this lol. I actually had to stand up to take a break and forgot to restart my recording when I sat down again (oops). So I don't have the video of my reaction like I wanted. BUT.
I looooooove what I've seen here. I am going to have to go give your other demo set in this world a go because I really found what lore we got here fascinating. I would like to see a little bit more story integrated here? Maybe some sort of difficulty setting for people like me who are absolute garbage at multitasking lol. But I thoroughly enjoyed the experience regardless and did feel like the ending was fair payoff for the mental anguish it took to complete the levels lol. Good job dev!
I had SO much fun playing this oh my gosh! I played the first week for my channel and 6 hours later it was so late but I'd done a whole week and I was so proud. I had an unbelieveably fun time doing the voices too. The dialogue in this is so well written and engaging and AHH. Did I mention the music was amazing? Because OH MY GOD. And the full on OP like we were in an anime had me slackjawed before I even started playing the game. AND THE ART???? OH MY GOD????
Needless to say I'm on tenterhooks waiting to see more of this.