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(+2)

Having a fully voice acted story in a game jam is really impressive, but unfortunately I really did not enjoy said story. Leilana was incredibly obnoxious and I found myself skipping through every line of her dialogue - her snarky, overly modern dialogue did not fit the rest of the game's tone at all. The dialogue art was well done but I do have to wonder if the game might've been better without the dialogue sequences and with more dev focus on the game proper.

Visuals are fine but clearly unfinished - lot of undecorated rooms, janky animations and a complete lack of backgrounds. I do also just feel like I'm generally not a fan of this kind of high-res pixel art style - this kind of resolution is high enough that it makes pixellated artwork just look kind of crunchy and aliased since you can't easily make out individual pixels.

The platforming felt fine but unexceptional. I feel like I didn't get much of a chance to explore a lot of the abilities since they get thrown at you in big batches and there didn't seem to be many noteworthy platforming challenges. Combat felt really bad though - I can't really put my finger on some of the issues, but I did notice that the cooldown between attacks seemed weirdly inconsistent - I'd sometimes be able to do two attacks in a row, but I'd then have an awkwardly long cooldown before I could attack again, and then other times it would only let me attack once in a combo? It all felt really confusing - I think if there was meant to be some kind of proper combo or stamina system or whatever it was that was blocking me from attacking that clearly wasn't communicated at all.

Boss dying in three hits after being massively hyped up was a pretty big anticlimax. I take it there wasn't time for a proper bossfight?