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Loved this experience. For some reason I had a hard time on the second collection mission and it took me way too long to catch one of the live specimens- I'm sure that's just me sucking though, haha. Underwater sci-fi horror is such an under-explored genre in my opinion (no pun intended). SOMA is one of my all-time favorite games and Water Womb World definitely reminded me of it, especially at the end (which revealed their similar themes). The mirror was a nice touch of foreshadowing that gave me a sense of dread from the get-go. 

Thank you for making this game (and releasing it for free)!

This is the first game of yours that I've played and I'm happy to see there's several on itch.io for me to play next- I'm sure I'll go through them quickly so I'm also anticipating your next release. 

P.S. This is so off-topic but I have to rant a bit about SOMA being tragically underrated/underplayed, especially compared to Amnesia. With SOMA, Frictional Games improved on every aspect of their game design, writing, art style...yet because it's not straight up horror in a castle or whatever a lot of people (including Amnesia fans) just passed it up and it's such a shame. I don't get those folks lack of enthusiasm because to me, the depths of the ocean is one of the most alien, mysterious, isolating, and all-around existentially scary environments imaginable. My point is that you, WWW dev, obviously "get it" because you really did the deep-sea setting justice in this neat, creepy little game! :)