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Thanks for the great write up! I'll get that bug fixed after the jam period - that does take you out of it a bit, haha.

In the final scene, there are actually two paths of dialogue, one more panicked and one more calm - you're essentially going back and forth between the branches based on how much calm you've 'generated'. So if you don't close your eyes at all you'll see the whole 'panicked' path, and if you close them immediately and keep them closed you'll see the whole 'calm' path. That probably ended up being a bit too subtle to be noticeable though.

Thanks for playing!