Hey Team Midnight Ninja! Nice job on the game you made. It is a unique idea and you did the NES graphics well. I kept dying to walls and it was hard to go through doors, it's probably a skill issue on my side, but in my experience, people want to play a lot of the games that other people made during gamejams, so it's best to make the earlier levels very easy and then keep the rest of the game at a medium difficulty. It wasn't really too hard of a game though, but it might be good to keep in mind that people can sometimes really move on from a game quickly in a gamejam if the early part takes too much time. You could definitely continue working on this game if you wanted to, but of course i hear you have other plans as well, so focus on what you prefer of course. Also, I gotta say, it's nice that you use Godot and I think your programming is already pretty good, even though you call yourself a beginner in another post.
Btw, you don't need to make a shared account to show that 2 people made the game. On your itch.io's game page, just go to:
Edit game (top of your screen) > More (top-right of your screen, in the bar with stuff like Edit game/Metadata) > Admins.
On that screen you can paste the link to each contributor's itch.io page, it will then create a link to accept the admin offer. Just click on that and send it to your friend on discord or something, and that allows 2 people to have the game on their page.
For example, my game Monster Battlegrounds is displayed on my itch.io page, but also on my sound artist Meadow's itch.io page. Just check out these 2 links:
https://weentermakesgames.itch.io/
https://dreamwaremusic.itch.io/
Very nice that you have someone that you can learn programming directly from. I have a friend who is really good at programming in C#, and when we worked together in Godot's gdscript you could really see that those skills transferred well. I am no expert on Javascript, but for as far as I know, it's not really commonly used in game development anymore. So while it is definitely a useful skill and a good way to learn since you have your uncle, make sure to also continue with other languages while making games (depending on what you want to make, something like C# for Unity or Python/gdscript for Godot. C# can be used in both Godot and many other engines, and it is generally useful if you want to get a job later with programming outside of gamedev, GDscript is just simplified Python, so you can learn either. I would say Python is more difficult but will be more useful if you ever intend to get a job with programming, but GDscript is easier and more directly useful in Godot. Whatever you learn, it is a good use of time because it will be easier to learn the other ones.)
And lastly, thanks for the feedback on my games! Silhouette showdown was first made as a multiplayer-only game and a lot of silly programming mistakes were made because i did not keep in mind expanding it to singleplayer too. Now that there are more features, stuff like the parry does not really work well on projectiles and on singleplayer enemies unfortunately. It's prob not a super difficult fix but for about a year, I have been focusing on Monster Battlegrounds and a different game which was a collab with a youtuber. There will eventually be one more update for this game which fixes a bunch of issues and improves the visuals, and i will also uplaod the game to github so that people can check out the code. But that will probably take at least half a year still with all the other priorities unfortunately.
Anyways, good luck with your game man! I am now your second follower so give me a shoutout when you're famous ;). LMK when you make your own game and I will check it out and give some input if you would like that.
Thanks for commenting and playing!
Weenter