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I like the idea of the game, and I’m generally really into this kind of stuff, but to me this feels a bit too much like vibe coding. I ran into a few issues that kinda reinforce that impression:

  • It says you should be able to pick another job at level 15 → I can’t

  • In the Hunter skill window I’ve got 21 skill points to spend, and I’ve already used 20 even though I’m only level 16

  • Blacksmithing does have an effect, but it feels kinda useless overall

  • And what am I even supposed to use gold for, aside from blacksmithing and heal potions?

If you actually coded this solo in 7 days, then seriously, big respect for that.

But to me it feels more like it was generated with an LLM.

(+1)

Hey, thanks for the detailed feedback!

Just to clarify — you can pick another job at job level 15, not character level 15. That might've been confusing in the instructions, and I'll make that clearer in the next update.

You're also right about the Hunter skills feeling limited — I'm planning to add more skills so Hunters can actually enhance their power and make better use of those skill points.

I know some systems (like blacksmithing and gold use) feel aren't fully implemented or balanced right now.  I’m still learning how it all works,  or maybe you can share some thoughts on that too!

Since this is my first game and I used AI help to get started, some things still feel weak or unclear. And yeah, I didn’t make this in 7 days (I wish!), but I’m definitely a beginner putting in the work to learn and feedback like yours is exactly what helps me improve them.

Really appreciate you taking the time to play and share your thoughts!