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yan_textrpg

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A member registered 15 days ago · View creator page →

Creator of

Recent community posts

The game is really fun! My eyes were a bit dazzled after finishing the whole thing, haha. The traps make it even more exciting! I’m also wondering—was it designed to eliminate the pop-up windows when I paused the game?

This game is so fun!! It really tests my IQ and patience lmao. I also love that the puzzles have black borders—it helps me see if I’ve placed them correctly. Such a smart design choice!
(wondering how the jigsaw looks like at the final round haha!

It's totally cool! Thanks for bringing it up!! xd

Hey, thanks for the great suggestion! I originally designed the game to be a casual time-killer, but you make a really good point about the MP drain and AOE skills. I’ll definitely look into adding better skill priorities or manual triggers for players who want more tactical control.

Hi! It looks like everyone’s having fun with this game, but I’m not sure what’s going on with the UI on my end. Maybe iOS isn’t supported?

Hey! Thanks for the feedback! I'm a idle game lover so I'm trying to make my games casual. 
I've played your game and left a comment there too! 

hi! Thanks for the feedback! 

We do have some tutorials when the game starts. You can also always click “How to Play” to refresh them. Try playing on a browser on a laptop, where the tutorial will be more focused, with shaded areas blocking off other parts of the screen while the tutorial is active.

And here I've attached a screenshot for you. See if it helps!

Hi! Thanks for your comment. I just wanted to understand what you meant by “Doesn’t use RPG Maker.” Do you mean you prefer games made with RPG Maker, or was there something specific about the game that gave you that impression? I’d really appreciate it if you could elaborate a little more.

Hey, thanks for the detailed feedback!

Just to clarify — you can pick another job at job level 15, not character level 15. That might've been confusing in the instructions, and I'll make that clearer in the next update.

You're also right about the Hunter skills feeling limited — I'm planning to add more skills so Hunters can actually enhance their power and make better use of those skill points.

I know some systems (like blacksmithing and gold use) feel aren't fully implemented or balanced right now.  I’m still learning how it all works,  or maybe you can share some thoughts on that too!

Since this is my first game and I used AI help to get started, some things still feel weak or unclear. And yeah, I didn’t make this in 7 days (I wish!), but I’m definitely a beginner putting in the work to learn and feedback like yours is exactly what helps me improve them.

Really appreciate you taking the time to play and share your thoughts!

Hey, thanks so much for playing and for the honest feedback! Really appreciate it!!!

This is actually my first game ever, and I'm still learning how the code works — I did use some AI help to get started, but I'm trying to make it more my own.

You're right about the scrolling, silence, and visuals. I'm working on adding zoom controls, music/SFX, and more custom art to fix those in the next update.

Also, what did you mean by "level growing"? Map expansion or RPG progression? Would love to hear more!

Thanks again — your input really helps a beginner dev like me xd