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Sorry, I misread your message before. Thanks very much for this bug report as always. These are indeed bugs, but are also just partially implemented systems showing their problems. The game started as a tower defense and grew from there, so Adventure mode has been something I've had to wire up system by system. I'm sorry to say you've uncovered some of the lack of wiring here, essentially. That said, these are all fixable. The one genuine bug is the disabling of WASD. I have no idea how that could happen. Re: dungeons - basically I think it's an exploration problem. I have the same issue in Adventure mode - the dungeons (300 or so of them) are spread too thin across a 1.6 billion tile map... let me work on fixing that too. I have an idea about how to resolve it without huge changes to world map gen. Pls bear with me