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Just Another Idle — v0.61: The Prestige Evolution Update, Construction Skill & Mount Selection (+ everything since v0.48)

It’s been a long stretch since the last devlog, so this one is a proper roundup. From the music player in v0.48 all the way through to the full void and primordial content tier landing in v0.60 and v0.61 that adds two systems that make Construction and Travel feel a lot more meaningful: structures now take real time to build, and choosing how you travel between areas actually matters — here’s everything that’s changed.

🎵 In-Game Music Player (v0.48)

The game now has a built-in music player in the sidebar. 57 background tracks from Composiia and Guilherme Bernardes — all sourced from Pixabay under free license.

Controls sit right in the sidebar: play/pause, next, previous, shuffle, and a separate music volume slider that doesn’t affect your sound effects volume. The “Now Playing” toast pops up in the bottom-right corner whenever a track changes.

Track index, shuffle preference, and volume all persist across reloads. The player doesn’t auto-start on reload to respect browser autoplay rules — it picks up where it left off once you hit play.


🔧 Offline Progress Finally Does the Right Thing (v0.50)

For a while, offline progress was calculating rewards with no bonuses applied — you’d come back to flat base XP and resources regardless of your mastery level, skill tree, prestige, or achievements. That’s been fixed.

Offline now applies the same bonus sources as the live game: mastery level, prestige bonuses, skill tree nodes, achievement rewards, area bonuses, and discovery bonuses. The only intentional omissions are equipment (your equipped gear requires active decisions) and shop boosts (time-limited — they only tick down while you’re playing).


⚡ Action Start UX (v0.52)

Two quality-of-life changes to how actions start:

  • Starting a new action while already at the 3-action limit now silently swaps out your oldest active action instead of refusing with an error. No more “limit reached” blocks — you just keep going.
  • You can’t start actions while traveling between areas. Trying to now shows a clear “Currently Traveling” warning rather than silently doing nothing.

🗺️ Area Button Star Event Indicator (v0.53)

When a meteor is active, the Areas button in the top bar now glows yellow with a pulsing dot badge. Easy to see at a glance without having to open the area panel.


🏗️ Construction Skill (v0.56)

A 12th skill was added: Construction (🏗️).

Construction doesn’t gather or process resources — it produces Construction Points (CP) that you spend on permanent structures. There are 10 build actions spanning levels 1–99 (Cobblestone Path through Ancient Citadel), and 10 purchasable structures on the Building Board.

Structures give permanent bonuses to other skills:

  • Tool Rack — +XP to Woodcutting, Fishing, Mining
  • Stone Foundation / Armoury — +XP and speed to Combat
  • Lumber Mill — +resource to Woodcutting
  • Fishery — +resource to Fishing
  • Forge — +XP and speed to Smithing
  • Kitchen — +XP and speed to Cooking
  • Alchemy Tower — +XP and speed to Enchanting
  • Mine Entrance — +resource to Mining
  • Enchanting Chamber — +XP and resource to Crafting and Fletching

Structure bonuses survive prestige — once built, they’re permanent. They show up as their own row in the Bonus Breakdown tooltip so you always know what they’re contributing.

The XP curve extends to level 120 to support prestige content (see below).


🌟 Prestige Evolution (v0.57–v0.60)

This is the big one. Four versions of work went into this system.

What Prestige Evolution does

When a skill hits level 99, you can prestige it — extending its level cap to 120. Levels 100–120 each award 10 Prestige Points (210 PP max per skill, 2100 across all 10). Skill Trees are not reset on skill prestige anymore — all unlocked nodes persist permanently.

You also get bonus Skill Points at levels 105 and 115 per prestiged skill (2 extra SP above the normal 19).

The Prestige Overview tab was rebuilt from scratch with a per-skill card layout. Each card shows the 99–120 progress bar, an inline double-click confirmation, and a “How Prestige Evolution Works” panel.

Extended Agility passive (v0.58)

The Agility passive speed bonus used to cap at 15% at level 99. For prestiged Agility:

  • Level 108 → 18%
  • Level 115 → 20%
  • Level 120 → 22%

Completion Log extended milestones (v0.58)

The Completion Log now tracks skill milestones at levels 100, 105, 110, 115, and 120 — giving 50 new entries for endgame players to chase across all 10 skills.

Core prestige resources (v0.59)

Mining and Smithing got their first prestige actions — unlocking the void tier raw material chain:

  • Mining lv 100: Void Ore Seam → void_ore
  • Mining lv 108: Astral Crystal Node → astral_crystal
  • Mining lv 115: Primordial Stone Face → primordial_stone
  • Smithing lv 100: Void Bar → smelt 3 void_ore into 1 void_bar

These are all in the Arcane Sanctum and feed the crafting chains in v0.60.

Full void and primordial content (v0.60)

25 new prestige actions across 8 skills, plus 3 forge actions in the Smithing Equipment Forge:

Woodcutting

  • lv 100: Void Ash → void_ash_log (used by Fletching)
  • lv 108: Primordial Bark → primordial_bark (used by Fletching and Crafting)
  • lv 115: World Tree → world_tree_log

Fishing

  • lv 100: Void Sea → raw_void_fish (used by Cooking)
  • lv 108: Deep Net Fishing → raw_abyssal_carp (used by Cooking Grand Feast) + rare fishing_pearl
  • lv 115: Leviathan Bait → raw_leviathan (used by Cooking)

Cooking

  • lv 100: Cooked Void Fish — Health 100, Stamina 110
  • lv 108: Grand Feast — 2× void fish + 1× abyssal carp, yields 3 portions. Health 130, Stamina 120
  • lv 115: Leviathan Steak — Health 180, Stamina 100

Combat

  • lv 100: Void Shade — damage 90, drops void_essence
  • lv 108: Primordial Beast — damage 120, drops primordial_soul
  • lv 115: Void Warlord — damage 150, rare drop: Void Warlord Helm

Fletching

  • lv 100: Void Bow → void_bow (3× void_ash_log)
  • lv 108: Void Arrows → 20× void_arrows (2× void_ash_log + void_ore)
  • lv 115: Primordial Crossbow → (2× primordial_bark + 2× void_bar)

Crafting

  • lv 100: Void Amulet (2× astral_crystal)
  • lv 108: Astral Ring (astral_crystal + void_bar)
  • lv 115: Primordial Talisman (primordial_soul + 3× void_bar)

Enchanting

  • lv 100: Void Enchantment — 3× void_essence → void_scroll
  • lv 108: Void Scroll — 5× void_essence + 10× star_fragment → void_scroll

Agility

  • lv 100: Void Circuit — stamina cost 160, yields 14 tokens
  • lv 115: Endurance Trial — stamina cost 190, yields 18 tokens (the hardest agility course)

Smithing Equipment Forge

  • lv 108: Forge Void Sword (3× void_bar)
  • lv 108: Forge Void Shield (3× void_bar)
  • lv 115: Forge Primordial Armor (2× primordial_stone + 5× void_bar)

9 new equipment items

  • Void Sword (mainHand, lv100) — −8% Combat speed, +12% Combat XP
  • Void Shield (offHand, lv100) — +10% Combat XP
  • Void Bow (mainHand, lv100) — −8% Combat speed, +10% Combat XP
  • Void Amulet (amulet, lv100) — +5% XP to all skills
  • Astral Ring (ring, lv108) — +8% resource gain to all skills
  • Primordial Crossbow (mainHand, lv115) — −10% Combat speed, +15% Combat XP
  • Primordial Talisman (ring, lv115) — +10% mastery XP to all skills
  • Primordial Plate (body, lv115) — +15% Combat XP
  • Void Warlord Helm (helmet, lv115) — +12% Combat XP, rare drop from Void Warlord

🏗️ Structure Build Times (v0.61.0)

Building a structure is no longer instant. Each structure now requires a build time — ranging from 10 minutes for early-game huts to 36 hours for the Grand Citadel — and a supply of food to feed your workers.

When you click the build button, the CP and food are consumed immediately and a countdown begins. You can see the timer and a progress bar in the Areas modal. Close it, go do other things, and check back when it’s done.

Build time is reduced by your Agility passive. If you’ve been running agility courses, that speed bonus now applies here too.

Food requirements scale down with Cooking and Fishing levels. Every 20 levels in either skill shaves off 5% of the food cost, up to 40% combined at lv 99/99. So levelling Cooking and Fishing isn’t just about food supply — it directly reduces the upkeep for your building projects.

Structures complete offline too, so if a build timer runs out while you’re away, you’ll find it finished when you return.


🐎 Mount Depth — Travel With Consequences (v0.61.0)

Previously, picking a prestige mount was mostly about speed. Now each mount also has a range limit — it can only reach areas within a certain number of tiers of your current location.

Here’s how the mounts break down:

  • On Foot — reach 1 tier away, +5% resource cost reduction on all production actions
  • Horse — reach 2 tiers away, +30% travel speed
  • Camel — reach 3 tiers away, +15% travel speed, +15% resource cost reduction
  • Royal Carriage — unlimited range, +20% travel speed, +10% resource cost reduction

Home is always reachable regardless of mount.

The resource cost reduction is genuinely useful. On Foot gives you a small discount on crafting inputs while you’re grinding nearby areas. Camel gives the biggest discount if you don’t need to jump across the map.


🗺️ TravelModal — Pick Your Mount Before You Go (v0.61.0)

Clicking Travel now opens a modal where you pick your mount before confirming. You can see:

  • Which mounts are available (based on your prestige unlocks)
  • Whether the destination is within range for each mount
  • The estimated travel time with your current agility and shop bonuses
  • The resource cost reduction you’ll get and how your Cooking/Fishing levels contribute

The modal also has a one-time music recommendation prompt. The first time you travel to a new area, it asks if you want music to auto-play on arrival. You can change this at any time in Settings → Audio or directly in the TravelModal.

Each area now has a curated set of recommended tracks from the 57-track library. When auto-play is on, a random track from the pool starts when you land.


⚡ Construction Actions Are 30% Slower (v0.61.0)

To match the new paced design of Construction — where you’re building lasting structures over time rather than spamming actions — all 10 Construction skill actions now take 30% longer. This also makes Agility passive and shop speed upgrades more meaningful if you’re grinding CP.


What’s Next

The prestige evolution content chain is mostly built out through lv115. Next focus is the passive milestone system — special unlocks at levels 110 and 120 for each skill, and potentially another tier of prestige actions at lv120 for select skills.

Still a few deferred items from the Prestige Evolution wave — lv 110/120 passive milestone bonuses and the Transcend Enchantment lv 115 action that needs an item-selection UI. Those are the likely focus for v0.62.

Thanks for playing!


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— VHS