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This turned out to be a pretty delightfully janky turn-based strategy game in the spirit of Heroes of Might and Magic. Mechanically, everything works, the theme comes through clearly, and the mushroom fighters are a great idea. I would probably change the camera angle and place it more like in Heroes V, for example, because right now it does not feel especially comfortable.

To me, the game’s biggest strength is this wonderfully chaotic style: mushroom warriors, skeletons, and all the other odd creatures. I would refine the gameplay a bit: improve the camera, add abilities, introduce more varied enemies and battlefield elements. The main focus, though, should really stay on that strange and charming mushroom madness lore. Overall, it is a fun little game.

Thank you for the detailed feedback. I hope you managed to figure out how to control the camera (since I didn’t explain how to use it). I was in a hurry to make the game playable, so some things are poorly tuned.