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(+1)

Cool concept but I agree with some of the other feedback that the second half felt stronger than the first. I'd be curious to see how your game would play differently as well if you could telegraph that a spike was about to move—it felt a little unfair when I'd have to break out the paddles (again) because spike would move into my path at the last moment without any indication that I should try to dodge or think differently about the path I was on.