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I'm glad you liked it!

Sure, I could prepare the examples I've made in Godot and include them in the asset.

However, I wouldn't feel comfortable including the code, since it was put together quickly and isn't very elegant. 😅

Let me know if you'd be interested in that.

*By the way, the game looks cool.
It would be great to see the asset in action like that
.😄

I understand, I just found your example very good. My intention with the project would be more for study, as I loved the lighting effect. If you have any tutorials on how to do this, I would appreciate it instead of sharing the Godot project.

(3 edits)

I did this using a property you can add under TileMapLayer > Tile Set > Rendering > Occlusion Layers

This tutorial was really helpful to me back then. I hope you find it useful.

(+1)

thank you very much