I saw that the "?" items was fixed, but it just happened to me again.
Also a really nasty bug I've encountered few times; I'll have let's say 1000g, I sell some items and when I tried to make a forge it said my gold was "NaN". After relogging it doesn't say anything, and after selling an item I just have 0 gold.
Viewing post in Roguefort 0.3.1: Hotfix - bug fixes and sailing polish comments
ahh, that’s a bummer that the issue cropped up again. Can you pls provide any more context about what you were doing when it did? I did some play testing and killed a bunch of wolves and it seemed ok, so just need a way to try and reproduce it. The gold issue sounds like a nasty bug. I’m sorry about this! I’ll fix that asap in the morning
If I remember correctly; I dropped some items on the floor in my base (no floor tiles, just grass) and ran to nearby town. When I came back one of the items turned into "?" and the other two were gone.
2nd bug: If you build a base and enclose it with walls, enemies who spawn inside are invulnerable and they don't hit back. Attacking them counts as killing them, ergo you unlock crafts, get gold, and items drop. You can attack them unlimited amount of times.
Side note: Can you *please* add a button that destroys items, and not just drop? It's so cluttered with items everywhere :(
Thanks so much for these bug reports. This is incredibly helpful feedback and I'm working on it as we speak - not only the bugs but also the feature request re: destroying items. I want to say sorry for these issues also - it can be super frustrating to get deeper into a game and find these kinds of issues after the work you put in. The game is in active development and I'm hammering away at it as much as possible to test, fix, fortify, and proactively address bugs and new features. A patch will be out later today - thanks