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let's start with what are you using to make your game?

Git only needs to contain your code and game assets - sprites, textures, models, sound and so on. runing into maximum size issue this early usually means you are adding too much to the repo.

For example, Unity project folder can take around 2 or 3 GB even for samll game but all git really needs is assets folder that can be under 100MB. and I belieave Unreal Engine does this too.

Github even provides option tocreate repo with default .gitignore file template for most popular engines

Thanks for the reply, but I already fixed it. I did some digging and found out about git LFS, and also switched what I was putting in the repo. I was sending the full build of my game, but switched to the code and assets only and used git LFS for .umaps and things like that