The game might have a good idea, but left me confused more than anything.
From what I understand the game loop is gathering the cards and if the card has a value of > 0 it can be ‘put to sleep’. At some point I ran out of the cards, or events in the ‘city’ and the loop consisted of add>discard until I had the cards of value > 0. Then I could go to sleep with these cards. But all narrative was lost since there were no more events on the map.
I strongly agree with other comments that the game needs a tutorial. At first I didn’t even know I could click on the door to advance to the next day, so a visual feedback (like adding a border to the graphic on mouse hover) would be a great addition. Since collecting cards is the main mechanic in this game, it would help to explain what exactly is their purpose, why is the player collecting them, why they disappear after sleeping and what does the number value mean (please correct me if I missed something, I read through some of the texts on the ‘events’, but not every single on of them).
I read your devlog and there are quite a lot of things you decided to cut for different reasons, which is perfectly understandable, tight deadline will do that do you. A shame you decided to cut the tutorial 😭. I’m glad you finally had a chance to put your idea into a game and you had fun doing so.
Keep up the hard work!