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Wow, thanks for the detailed post! Sounds like a crazy season! :D

I'm not sure if the reputation raising moment you mentioned is intentional. The game includes some chaotic stuff for sure. Maybe my logic there was that rebranding gives you a boost, but refusing a consultant-led rebranding should also give you a reputational boost. Who knows...

SillyNannies is actually a Family Guy reference, they had the London Silly Nannies as an English American football team, and I always found that scene hilarious! :D

Non-primary stats do matter but the effect is very miniscule.

The Finnish language pack was a bit hastily assembled. The game download pack should include instructions for swapping these in, but be sure to back up your files before attempting it. I haven't playtested the language pack much, so I don't even know how well it works to be honest.

And thanks for all the great ideas! I actually do have an updated 2.0 version of this game in the works, but the progress is very slow. It adds a bunch of features like:

- kit designs and customization
- weather conditions
- player traits that affect player behaviour
- procedural club identities and histories for increased lore and immersion
- new features and new offices to visit between matches
- finetuned controls
- and many other things

But I have no idea when I'll be able to finish it. From your ideas, #1 and #2 are definitely doable. Adding custom formations would require much work due to how the game is coded (the code is absolutely awful, I can barely understand it myself), but it's not impossible either. I'll keep these in mind once I get back to the project. :)