The burst shot and electric burst shot feel pretty underwhelming compared to the other upgrades, especially the explosive slug. What I'd do about it:
1. Put a delay on the explosive slug's explosion. It sticks in the target, dealing heavy knockback and the slug's direct damage, and then it explodes half a second later. This lets the player use it as a get-off-me tool and a crowd-control tool in fun ways, but it *also* means it can't instantly delete a ranged threat.
2. I'm not entirely sure what the electric burst does in the first place? The feedback on the flak and slug modes is great, but the electric burst doesn't feel like a more powerful version of the standard burst on single targets. Is it AoE-specced? But that's what the explosive slug does! I feel like the electric burst shot needs some kind of single-target-damage effect. My brain's leaning toward a thunderclap after the burst finishes, dealing a big burst of damage based on how many pellets hit.
Viewing post in Shotgun-O-Rama: Buckshot Fantasy comments
Thanks for the feedback and suggestions!
There are definitely some weapon balance issues that I didn't notice since this mod made it big. The Explosive slug needs another rework, and the Elec Burst can be fired instantly, but doesn't communicate that to players. I will fix these in a forthcoming update.