Fist of wall: art 10, level desing art 10, animaitos 10.
But, has not the player shadows? VFX to land and perfom inputs is important as well.
I'm impressive with positive coments, but the game has some things that I think can be better.
THe fist level its hard to me. Fist, before the fist Boss, the jump section with spikes on the wall is so hard to pass... The player after take damage from spikes reset your position. Why? The player after that should to continue playing the game I think, like classics metrovanias (I don't like this system like Hollow Knight).
Other point is the "tutotial level/leve 0". The player has not dopamina moments, like battles or other event. I did take any skill and equipament (only one weapon) before fight against the boss... So, if the system there is in the game, I ought to test it in the fist battle, no?
Sucess for the game guys.
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Victor ! great feedback, a lot of info.
I agree that we're missing quite a few VFX that communicate feedback, we're also already planning to add more content in the first few minutes, not only in terms of dopamine, but narrative elements as well. Thank you very much for the feedback, it helps us, we'll keep working on it and I hope you'll play it again later to see what you think of the changes.