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That's fair! I have a couple of feelings about the leaderboard stuff. 

I didn't want to get too specific with the scores while the game is being tuned. Even over the last few days, small changes to the game make big changes to the scores you're able to get.

Even once the game has settled though, I think it'd be good for the very top scores to feel a little bit impossible.  For one, there's a chance that this pushes someone to break the game, which I would find entertaining. More importantly, the game is trying to create a feeling of chasing an escalating pleasure. I'm still working it out, but I think that players repeatedly failing in pursuit of a score that could be impossible might be a part of the intended thematic experience.

With that said though, once the tuning settles down I will adjust most of the scores so they're achievable!