The presentation of this game is absolutely stellar, especially the whole fully voiced intro. Of the more finished areas, the spritework and graphics are incredibly well done, especially Brooke. I also appreciated that there was actually music! And I felt like the theme usage was great, the overall feel of the game would be entirely different without it. Now, it is mentioned in the description that it’s more of a prototype, so the lack of polish isn’t too surprising, the only major movement gripe I have is how hard it is to land precisely on a platform, Brooke seems to carry a lot of momentum in the air and especially where there were narrow platforms I had tons of trouble trying to land on them. Beyond that, movement was solid. The attack hitbox also seemed unclear and the inability to attack in air made the flying enemies really annoying, and since the projectile can’t hit grounded enemies or flying enemies it felt kinda meaningless. And it’s been mentioned by other commenters, but some enemies being right on transitions was definitely a little mean. That all being said, I do see potential in it, and I’m really happy to see there’s plans to continue working on it following the jam.