Unsurprisingly top notch entry from a ridiculously stacked team. The magical girl theming is on point - the transformation sequence was great (gave me a bit of a laugh with how sudden it felt) and the respawn animation is incredibly cute, its just perfect. Sound design also complements the vibe quite well, both the nice springly robot sounds for platforming and the cutsey voice when attacking - although the sawblade having only one sound effect was very noticeable next to the normal attack having multiple, and made it feel a bit grating to use repeatedly. The game controls great, and I really liked the drill ability bouncing off walls - nice way to put a bit of a spin on a typical stomp ability, and the level design was def well done to accommodate it with some really satisfying big chains of breakable floors to bounce through.
As far as issues, having no way to heal outside of dying or health upgrades was annoying - I ended up entering the boss with only two health and dying even though it very much felt like something I should've been able to manage first try.
The controls were also a little odd? I don't think I've seen O and P for primary actions in any game before. It worked fine enough but I would've very much liked the ability to rebind controls. I understand that tends to be a low priority for jam games (I def ran out of time to add it to my game), but I was a bit disappointed to not see the option in such a generally polished entry from a team of experienced devs.
Having a map screen at all is always bonus points in this jam but I found it to be a bit too small as is - I had a hard time making out anything on it. An ability to zoom would be much appreciated, and maybe cutting out some of the finer details of the map so that it's a little easier to parse.
I did have one bug where the button prompts in the text when picking up an ability wouldn't get properly substituted? The initial tutorials and wall jump worked fine, but for the other abilities it would show things like <prompt:Attack> instead of properly substituting the key icon. Obviously not a major issue since the controls are on the game page but did stand out as the only outright bug I noticed.
Overall, very good game, very much enjoyed my time with it. Good job to everyone involved, will be interested to see where this team heads next.