โงเดฆเตเดฆเดฟ( หถ^แ^หถ ) ๐ญ๐๐ ๐ ๐๐๐๐๐, ๐๐๐๐๐ ๐๐๐๐, ๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐๐. ๐ฐ ๐๐๐๐๐๐ ๐๐๐๐๐
๐๐๐๐ ๐๐ ๐๐๐ ๐๐๐๐๐๐ ๐๐๐๐๐๐๐ ๐๐๐
๐๐๐๐๐๐๐๐ ๐๐๐๐ ๐๐๐๐ ๐๐๐๐๐๐
๐๐
. ๐ป๐๐๐๐ ๐๐๐โ๐ ๐๐๐๐ ๐๐๐๐๐๐๐๐๐๐๐๐๐, ๐๐๐
๐๐ ๐๐๐๐
๐๐ ๐๐๐๐๐๐๐ ๐๐ ๐๐๐ ๐๐
๐๐ ๐๐ ๐๐๐๐๐ ๐ ๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐๐, ๐๐๐ ๐๐๐๐๐, ๐ฐ ๐๐๐
๐ ๐๐๐๐
๐๐๐๐ ๐๐๐๐ ๐๐. ๐ฐ ๐๐๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐
๐๐๐ ๐๐๐๐๐๐ ๐๐๐๐๐๐, ๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐๐๐๐. ๐ฐ๐ ๐๐๐๐๐๐
๐๐๐๐๐, ๐๐๐
๐๐๐ ๐๐๐๐๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐๐๐. ๐ฐ ๐๐๐๐ ๐๐๐๐๐๐๐
๐ ๐๐๐๐๐๐ ๐๐ ๐๐๐๐๐ ๐๐๐๐๐ ๐๐๐๐๐๐๐.๐ถ๐๐ ๐๐๐๐๐ ๐ฐ ๐๐๐๐๐๐๐
๐๐๐ ๐๐๐ ๐๐๐๐ ๐๐ ๐๐๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐๐๐๐๐๐๐๐๐ ๐๐ ๐๐๐ ๐๐๐๐, ๐ฐ ๐๐๐๐๐๐๐๐
๐๐๐๐๐ ๐๐ ๐๐ ๐๐๐๐ ๐๐ ๐๐๐๐, ๐๐๐ ๐๐ ๐
๐๐
๐โ๐ ๐๐๐๐๐๐ ๐๐๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐๐๐๐ ๐๐๐ ๐๐๐๐. ๐ถ๐๐๐๐๐๐, ๐ฐโ๐
๐๐๐๐๐ ๐๐๐๐๐๐ ๐๐๐๐๐๐๐๐๐
๐๐๐๐๐๐ ๐๐ ๐๐๐. ๐ฐ๐โ๐ ๐ ๐๐๐๐๐ ๐๐๐๐๐๐๐๐๐๐ (๐๐๐๐๐๐
10 ๐๐๐๐๐๐๐), ๐๐๐ ๐๐โ๐ ๐
๐๐๐๐๐๐๐๐๐ ๐ ๐๐๐๐๐๐๐๐๐ ๐๐๐.
๐ฐ ๐๐๐๐ ๐๐๐๐๐
๐๐๐๐ ๐๐๐
๐ฐ'๐
๐๐๐๐ ๐๐ ๐๐๐๐ ๐๐ ๐๐๐๐๐'๐ ๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐ ๐๐๐๐๐ ๐๐? ๐๐๐ ๐๐๐ ๐๐ ๐๐๐๐๐, ๐ฐ ๐
๐๐'๐ ๐๐๐๐
...
Wow, thanks for such a detailed review and the video! I really appreciate it.
Regarding the punishment, I'm now thinking I needed some kind of soft respawning that balances keeping the pace enjoyable while still making the threat feel real. Your feedback and gameplay helped me figure that out.
As for that rapier, I've never seen it before. Did you drop that there?