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Well, I came back to it, and got a clear, in 1:50. That doesn't count a bunch of deaths and runbacks. 960HP, 212MP, and these majors (rot13'd): pbzcnff, nezbe, obbgf, ohefg fubg, oybpx fpnaare, pynjf. I wonder what major upgrades are that I missed...? I'm guessing one lets you "shoot down" somehow, there are a couple of mysteries I never figured out that seem to require that.

I'd be interested in seeing a map of the game world...I didn't make one myself. The area with the lava especially, I found myself taking a long backtrack that I'm not sure was required. Glad I found both items in that area, though! The final section would have been extremely painful without them. 

I feel like the movement tech is in a bit of a weird place...it's extremely dangerous to use the slide and divekick in most rooms, especially since enemy damage is quite high compared to the health they drop. I can believe that a speedrunner might be able to make good use of them, but as a person of merely average-to-decent skill, I tried to use them a few times, got punished, and then ignored them except when obviously relevant.

Thank you for sharing your game with us :)

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You're missing (rot13) funqbj ornz  (which would make the final area much more doable in that version lol) (ill be uploading a v1.1 after the jam voting period has ended that does something relating to that) and sybng zntvp .


Im aware of the slide jump glitch but i never encountered it during testing so I never ended up fixing it lol. No plans on fixing it either bc i think its funny. Thanks for coming back and beating it!

Ohhh, I bet I can guess roughly what that first one does! As for the second, I did actually find that, I just forgot in my tally earlier.