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Heya! Saw the update last night and was super stoked to see this game is in active development! Still haven't made it to a second town yet, but getting there! My GPU is dying and this is one of a few games this computer can run anymore lol. 

So far, all I can comment is that switching around items in my quickslots is wonky. For example, when I eat all my bread, it automatically puts lactic culture there... and I can't put bread back in the slot without selling the lactic culture!

The PDF guide is super helpful and has given me a lot to look forward to once I can finally manage to survive the journey to a new settlement. Best of luck with the game!

Hey, I'm so glad your computer can still play this game at least! I'm working on a patch right now and it will be out in a few hours -fixing those exact issues! As user tobacoos wrote below. I'm on it as we speak - thank you so much for your patience

Honestly, the core game is fun enough that the patience is well worth it! Figured I'd pitch in, just now it seems like I ran into a couple of issues:

Good news, I finally made it to a settlement beyond the starting area! Bad news, the guards seemed to want to kill me on sight! I had neutral reputation with the faction, and I could still talk to them and even accept quests normally, but for some reason whenever they saw me around they decided to bump into me and deal some -1s. Figured it was time to hit the road again!

After another day of travelling, it looks like my save became unloadable. Before that happened, it was seizing up and freezing, taking a long time to load changes to structures like building a campfire - but loading things like shooting mobs pretty quickly. Not sure what the bottleneck was, but figured you'd like to know!

I'm sure hearing this project is running into issues like this probably sucks somewhat, it looks like you're working really hard and actively developing it. All I can say is I'm grateful for the game, and whatever time you have dedicated and continue to dedicate to it! This is honestly a super cool project that scratches a one-of-a-kind itch, and It's been well worth the time I've spent on it!

quick update - the new v0.3.0 is just out, and fixes these issues all going well. I gave you a shoutout in the devlog: https://timothyjgraham.itch.io/roguefort/devlog/1464162/roguefort-030-npcs-have-.... thank you