oh awesome thank you, one last thing im struggling to understand, im using foxy of the jungle post proccessing fx and cant seem to get the lighting to work underneath the fx. any advice?
Viewing post in NixFX Lighting System for GameMaker Studio comments
The lighting system renders on the draw_gui event (by default). PostProcessingFX can render on either the draw_gui or post draw event. I would make an object with a post draw event and put this in the event:
ppfx_id.Draw(application_surface, _pos[0], _pos[1], _pos[2]-_pos[0], _pos[3]-_pos[1], _view_width, _view_height);
That should draw the ppfx shaders after the lighting system effects are drawn.