I love the concept you are going for a LOT. Interactive logic choice adventures with immediate feedback on the consequences are very fun!
This particular entry feels like a little more polish and UI/UX evolution would go a long way. Here are a few suggestions for the improvement:
1. On the itch page, don't have the banner be the same as the title screen (I thought it was the game frame and was puzzled why I couldn't click the button)
2. The third choice is unreadable (below the screen bottom)
3. It wasn't clear that "Keep them moving" is a button, so I had to hunt for a bit to find it
4. The core loop is a little bit long for a jam game. The progress bar is helpful for tracking, but it might be nice to change pace somewhere and have the player change what they are doing in between sequences.