Really cool concept here š The PSX-style visuals mixed with the ritual mechanics create a super tense atmosphere without needing jump scares everywhere.
As a player, the step-by-step ritual felt great, but Iād love to see: ⢠More branching outcomes based on small choices
⢠Extra environmental storytelling in the manor
⢠Slightly longer buildup before the final decision to deepen the emotional hit
The core idea of hunger, guilt, and desperation driving the ritual is seriously strong. With a bit more expansion, this could hit even harder.
Awesome work — curious to see where this goes next š„