I wanted to check out the game, but I also had the same challenge with the mouse cursor not working as expected in the game and also with the UI seemingly being cut off at the edges—a viewport scaling issue maybe? Since I can't play the game as it was intended, I won't be rating the game, but I at least wanted to call out that I loved the opening intro and the music!
Viewing post in Bit-Sized: Split in 2-Bits jam comments
Thank you so much for playing. The “issue” with the mouse is that it wasn't actually designed to be visible, but it works perfectly. As for the borders, I think switching to full-screen mode in the web version will solve the problem completely. If you'd like to play again and see if that improves your experience, that would be great!
Thanks for the tip and nudge here. I gave it another shot in full screen mode and I made it all the way to the last challenge! I really loved the animation audio and how y'all were able to apply your puzzle mechanics here in such unique and interesting ways!
We gotta talk about the collision detection though. There were too many cases where I got close to an edge and then fell off even when it looked like I was still on solid ground. I think making the player's collision shape for those smaller would really go a long way towards making the game feel more fair. The opening/closing holes made for a unique puzzle mechanic, but the collision detection starting on the initial frame of the opening animation meant you lost the ability to telegraph to the player that it was about to happen and it led to a lot of frustrating moments because of the first collision issue where I'd be swept away before the hole was even halfway open. I also found myself having to pay a lot of attention to these specific holes because the main floor tile color was also black in the center. I think the timed holes would have stood out more if you'd made the main floor colored or use a pattern so there was more visual contrast between them.
Thanks for making and sharing your game—this was great!
I'm really glad you were able to play and enjoyed it. Thank you so much for the new review. As for the collision, it's something we've definitely noticed and realized is a major issue. We'll try to fix it. Despite the frustration with that aspect, thank you for playing through to the end and for your feedback!