when i import it into blender, the mesh is all distorted at the base of the armature. i am using blender 3.6 due to previously having rendering issues with 4.x.
Oh, I made it so it would only be used from the game engine. I could leave the .blend file in, but that would mean it's on version 4.3.
i think i could export it from 4.x. iirc i just couldn't use the shading tab or render stuff on 4.x.
When I have time I'll add the .blend file; I'll try to do it as quickly as possible.
thanks