Certified banger. The gameplay is explosively fun, even in spite of a few deeply frustrating bugs like when the player and enemy die at the same time and when the camera moves ever-so-slightly as you're trying to chain together more precise movements. I also saw a few UI scaling issues where the number of charges I had went beyond the right of the top-most HUD display when I played in full screen. The art and animations are really amazing here, but some of the pixels kept getting crunched as I was moving around, impacting the quality of the art on screen. I don't know if it's possible to preserve the movement feel while keeping the art fully pixel perfect, but that'd really level this up. Thanks for making and sharing your game—I suspect you'll do well in the jam!