This was a lot of fun to play, though I wish the game took better advantage of the vertical space in the play arena. During the early game I could just stand in place and pummel away. When things got a little livelier later in the game, UI display/scaling issues stopped me from using the bottommost level of the environment as they obscured that part of the player area. That unintentionally ramped up the difficulty for me, but I still hung on for a little while. I do think you could start ramping the difficulty a little earlier in the game, too, as it really gets exciting when you start unlocking the abilities. Solid art and audio to go with as well. Thanks for making and sharing your game!
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thanks for the feedback!
the reason there isn't a lot of verticality is because the enemy ai breaks the moment you have more than 2 layers of platforms unless they're arranged very particularly haha
i haven't seen any ui scaling issues myself, but i'll look into it
i have had people say that it starts off a little slow, yeah, fair point