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I got a play an earlier build of this one, and I'm so glad to see it so much more polished in its current state! I thought the tutorial was good, but it took me a minute to realize I had to click on the elements to progress my way through it—I think you could keep polishing and refining this to make it even clearer what to do at each step of the way. The overall concept for the puzzle's design is great, but it's also a little overwhelming when you get out of the tutorial and now you've got this massive circuit to think about. I'd be curious to see how your game would play differently if you split it up across multiple levels or stages, with each stage's circuit increasing in size and complexity as you go. I think that'd let me feel a better sense of progression and avoiding any feelings of being overwhelmed when I get dropped into the main game for the first time. Thanks for making and sharing your game!

Thank you! I think I might update this game after the jam, and I could try splitting it into levels!