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(+2)

I really enjoyed this game! The artwork and level designs are great. I really enjoyed exploring and unlocking sections of the map. Acquiring resources gets a little grindy, but overall the upgrade path feels pretty solid.

I rather liked the simple and quirky characters. Some of the dialog seems like placeholder for the purpose of the jam, but I found it compelling all the same. The sound effects and music were good, though I didn't find the soundtrack a very good fit for this style of game -- it feels like it belongs in a minigame for a thriller mystery, where this quirky adventure could use something more upbeat and a bit less repetitive.

I played this for almost three hours straight on first my run! It's a little grindy, especially from fabulous->fabled stage, in particular because I think I hit a bug with the Business Bluebird: the requirements/rewards seem wrong, and I was never able to fulfill it. That made getting the legendary(?) ore far more grindy as there isn't much of it around the map [screenshot attached]

Sadly, I was on the final quest and working on resources for the last few upgrades, and when I tried the Bluebird one more time as I passed by, the game crashed. It was then that I learned there appears to be no saving of progress, so that was a bummer.

I think the point-and-click is perfect for this game. It would be great for playing on a phone or tablet when you have a few spare minutes throughout the day.

I'm quite impressed with the level of effort that went into this jam. With a bit of polish, this is gonna be great.
I would definitely revisit this game from time to time to spend a few hours.

Nice work, keep at it!


(3 edits) (+1)

Oh dear! So sorry for you losing all that progress 😭 thank you for playing our game for so long!

Fabled/legendary resources are definitely the big endgame grind, and the business bluebird was meant to help alleviate it a bit, but I implemented his quest wrong... I notice the quest only says he's going to reward you with 10 *fabulous* ore, when it should be 10 of each legendary resource... this was a problem I noticed like half an hour before the jam deadline, and I thought I uploaded a fixed build. He's totally scamming you in this build... my last minute change didn't make it in for some reason! Sadly I did not have time to playtest this change in full on itch before the deadline...😅 please forgive the bluebird's transgressions 🙏

There's a dedicated farming spot for each legendary resource at the "end" of each section of the world, with a lot of nodes near each other, so the ore one would be the best spot for grinding legendary ore (there's enough to gather forever without waiting for respawns). It does take a long time even still though, especially for a jam game; we fell a bit short on time in the end, and playtesting a full run took so long!

Once the jam voting is over, I'd love to revisit this project again 😁 especially to implement a proper ending for the dedicated players like you 😉 the silver lining is you didn't miss out on too much, aside from the satisfaction!

Thanks again and I'll be sure to check out your submission too!