Wow… really, really advanced game compared to other Game Jam projects and overall for a project for a Game Jam.
The tutorial is helpful, but it doesn’t explain everything and I wish it did. For example, what is the difference in staff’s classes, the upgrades panel doesn’t explain what the rooms do (I purchased one and only after that is said that it permanently improves the stats).
Earning money was hard for me. I took in patients, cared for them and eventually cured them and I think they gave me 1 gold. I feel like they should pay for each night spent in the bed. After all, there are so many things to buy and the more I played, the more I struggled, because I always had no money.
These were the biggest issues I encountered while playing, but other than that it’s a really, really strong contender to becoming a great resource-based strategy game. You’ve got the interface layout and main mechanics ready. I just feel like it needs polish and QoL additions (for example it would be nice if hovering over the top UI elements would tell you what it is or what it does).
I agree with @FEARsoft LTD that it’s a shame the game doesn’t have sound effects and that the text is hard to read at times. But this is one of few games that made me hooked and actually want to play more.
Great job!