I like the technology you used for the animations and the aiming changing from third to first person is an interesting design choice.
The game does have its very visible flaws though.
I feel like the intro could explain thing a bit better, maybe adding text to every slide would help. I was kinda confused and wondered if itâs not a canvas/ resolution bug when they kept snapping sometimes with text, sometimes without. I very much do like the effect you managed to achieve when the title comes up. The intro made me believe this is a modern world setting and the player would be a normal human, but then the snap to reality with everything dark, almost post-apocalyptic and the main character being this special agent/ soldier felt very confusing to me.
The controls donât feel great, especially in tight spaces, like the starting area. The Inverse Kinematics is pumped way too high and my characterâs legs were all over the place inside the house. I also feel like the character shouldnât make such big circles when wanting changing directions (again, a big problem in tight spaces, the character is almost magnetized to the walls).
I had an issue where after picking up a gun and pressing 1, the gun disappeared. I donât know if itâs a method responsible for weapon change thatâs not working or is it some internal bug, but the same thing happened when I picked up the bat.
I would definitely add more enemies on the map. On my playthrough I only saw two (I chose to save myself). To me it felt like a walking simulator, because even though I could fight, there was no one to fight with.
The movement speed is also troubling. It feels like there is a stamina system, but broken. Upon pressing the movement button (W,S,A,D) the character begins to run, achieving high movement speed. Keeping the button pressed makes him smoothly slow down and walk instead of run. Letting go of the key and pressing it again makes him go fast again, so I had to manually click the movement button for my character to run constantly.
There are a lot of impressive technologies implemented here like smooth animations, IK, third to first person camera change, but itâs the basics of the game like movement that would need the most improvement.
Overall itâs an impressive project, but unfortunately unpolished.