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(+1)

I like the technology you used for the animations and the aiming changing from third to first person is an interesting design choice.

The game does have its very visible flaws though.

I feel like the intro could explain thing a bit better, maybe adding text to every slide would help. I was kinda confused and wondered if it’s not a canvas/ resolution bug when they kept snapping sometimes with text, sometimes without. I very much do like the effect you managed to achieve when the title comes up. The intro made me believe this is a modern world setting and the player would be a normal human, but then the snap to reality with everything dark, almost post-apocalyptic and the main character being this special agent/ soldier felt very confusing to me.

The controls don’t feel great, especially in tight spaces, like the starting area. The Inverse Kinematics is pumped way too high and my character’s legs were all over the place inside the house. I also feel like the character shouldn’t make such big circles when wanting changing directions (again, a big problem in tight spaces, the character is almost magnetized to the walls).

I had an issue where after picking up a gun and pressing 1, the gun disappeared. I don’t know if it’s a method responsible for weapon change that’s not working or is it some internal bug, but the same thing happened when I picked up the bat.

I would definitely add more enemies on the map. On my playthrough I only saw two (I chose to save myself). To me it felt like a walking simulator, because even though I could fight, there was no one to fight with.

The movement speed is also troubling. It feels like there is a stamina system, but broken. Upon pressing the movement button (W,S,A,D) the character begins to run, achieving high movement speed. Keeping the button pressed makes him smoothly slow down and walk instead of run. Letting go of the key and pressing it again makes him go fast again, so I had to manually click the movement button for my character to run constantly.

There are a lot of impressive technologies implemented here like smooth animations, IK, third to first person camera change, but it’s the basics of the game like movement that would need the most improvement.

Overall it’s an impressive project, but unfortunately unpolished.

(+1)

Thank you for your feedback, I really appreciate it.

The part at the beginning where the path splits and you see two zombies is just meant to be a tutorial area. If you go forward from there, you will come across three zombie zones, and escaping through that path leads to the second ending.

For the intro, at the very end I didn’t add text on purpose. I only used images like the cabin, forest, and the “buy now” screen.

Thanks again for taking the time to share your thoughts.