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Hello again. I apologize for needing to comment again relatively soon, but I was wondering if you would be able to offer any insight into, or possibly even specifics on the settings used, to generate the second map layout seen on your "Dungeons with large Areas" blog post? (The image captioned "Look at the Minimap!").

That kind of generated layout (several larger rooms with narrow hallways that branch off from and connect back to other rooms in more than one direction) is something I have been hoping to recreate for one of my game's random dungeon types since I downloaded the plugin. I had assumed that the screenshot was the result of the with-Snippets 'Castle' (or Rooms & Corridors in general) layout+ large Areas, since it was in the relevant tutorial post, but I have by now attempted several combinations of snippet and map sizes, min/max room numbers, and min/max room sizes, in both my project and the demo project, and I can only ever seem to achieve relatively 'simpler' generations than something like the one pictured on that post (rooms never interconnected by hallways in more than one direction, large areas of the map left empty, etc). I have provided some example screenshots for comparison if needed. 

Thank you again for your time.


(+1)

Yes, actually it was Rooms&Coorridors.

However, it looks like my last code refactoring (version 3.0) actually made the allgorithm performing slightly worse than before. I will invest some time this weekend to adjust some settings and improve it so it outputs maps that look like from the old screenshots again.