Yeah I get what you mean, I actually like the update too, the atmosphere and visuals are a huge step up, it finally feels like a proper game and not just a rough concept. But that slow pacing can really kill the flow sometimes, especially early on when you’re just trying to get basic stuff done and everything drags out longer than it should. I ended up tweaking the day speed as well and it made a big difference, suddenly it felt more balanced instead of like a chore simulator. It reminds me of how pacing matters in other games too, like when I was reading about https://uk.notgamstop.com/slots/pragmatic-play/big-bass-bonanza/ and how the whole appeal is in keeping things engaging without dragging things out too much. Same idea here, if the loop feels too slow, people lose interest even if everything else is great. I think if the devs just adjust that balance a bit, the game could hit a really sweet spot without losing its vibe.