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Hi Neon!

Aw, yes and thank you for that. Sometimes we get caught up in the hype and trying to get that bag, that we can forget what got us into game dev in the 1st place. Especially SOLO game dev, like I do for the most partwhew, is that a beast on it's own.

I've worked FT in the games industry for years, and the reason I started Soulsoft was so I could tell the stories and make the games I wanted to make. Without corpo and metrics defining every decision. And if I could make just 1 person love my games the same way I do, then it's a success.

I will DEF consider (and likely opt in) doing Steam Sales for LMA 1/2 going forward. Not to fan more dollars, but like you said...to have the kind of queer horror stories I like to tell, out there for folks who may not have been exposed to it. I think that's always a good thing :)