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(1 edit) (+1)

Excellent job for a first project, keep up the great work! Always cool to see a top-down metroidvania, and I really liked the graphics for the main character (especially with the red powerup) and the city and forest areas. The use of different colors was a simple but effective metroidvania mechanic, and I liked the little arena where you had to kill all enemies for a powerup. The ubiquity of death pits felt a bit punishing at times, it would be nice if it was also possible to push enemies into them. Also, the arrow traps were very hard to see. I think the focus on the themes could have been a bit stronger as well, but overall a very fun prototype!

(+1)

Ohh that's a great idea to let enemies fall into pits, I have a whole list of ideas that I didn't have time to implement and that one wasn't even on there. Thanks for the suggestion, and for the kind feedback :)