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As usual an ambitious game! The problem- it's a bit difficult for me. I defeated the first wave, and a couple of guys form the second on my best run. The other villages were useful as bait, but they all died too fast :( That's a pity, because coming behind bandits to attack them from the back was pretty fun! Combat was cool- especially when I managed to hit multiple bandits with a single attack.

I guess, like the theme says, I couldn't save them all.

I think you overscoped. For example- you didn't need a huge terrain, if the only action takes place in the village. My usual workflow for game jams is planning the development for half the days available and leaving the rest for bugfixing and polishing. It's sorta what you did in "Limited space in space". By cutting additional game modes you kept focus on the main one.

So yeah, that's my advice I guess :)

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You can stun enemies by letting them hit your block. Otherwise working together with the other villagers helps a lot as you already figured out. Sandwich enemies and either you hit them from behind or let the other villagers attack them when the bandits focus on you. Also only two enemies can attack the same target and they have an "idle" phase where you can attack. So only two enemies can fight you at once and with timing and stunning it should be possible to win. I'm not sure if I tried fully beating the game with the latest changes. You can move (rotate) while blocking to change the direction of your block btw..

I just finished my devlog where I write about the combat details and what was how much work: https://acurna.itch.io/village-defender/devlog/1462716/village-defender-postmort...

The "huge" terrain took actually barely any time. Surprisingly standard grass took a lot of time but otherwise it was mostly new stuff like the combat, AI and the quest system. It was an ambitious project with some things being harder and having more issues than expected but I got nearly everything done so I wouldn't really call it overscoped. I had an end screen in mind and a settings menu which I had no time for but that is about it. Besides improving/fixing things of course.