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(Video down below if anyone's interested. And have a good day to anyone who reads this.)

Was a neat little game, and had an interesting story. The little sounds that played at random (At least I think the were random.) were great, they added to the atmosphere and were very spooky at times. The simplicity of having all the puzzles in the house in a few rooms was a good idea and I think made the experience a whole lot more tailered and didn't make the game go all over the place as some games tend to do.

The only suggestions I would give were to make the story a little more prominent rather than keeping it subtle and letting the players piece together everything (though I love the stories where you have to piece it together, but just thought that there wasn't enough backstory/ story given to the player while exploring the house other than the one liner descriptions of things when you interact with them.) The other suggestion is to make the part where you are collecting symbols more dangerous (add a time limit or an entity, etc.) But even without those, the music and the atmosphere made it very scary and terrifying, so good job on pulling that off! Last one would be to make the puzzle clues a little less vague, maybe by adding a line or two about how the character remembers seeing the object somewhere when they interact with the next clue, etc.Oh and the radio, no clue what that was about except the snake noise.

But yeah, loved the game. You guys managed to pull off the ambience and atmosphere really well and loved every moment of playing it! Was great and good luck on the updates and future projects!

(Sorry for the long suggestions thing. Just liked the game a whole lot and has so much potential. Take care you guys!)


Thank you so much for the constructive feedback!

We are well aware that the story is a little bit flawed in its execution, but fret not, we do have plans on adding more narrative assets. There's a lot more backstory we didn't have time to add because of time restraints.

//The dev team