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Yeah, it could definitely use some balancing especially towards the end of the game. If you play it right, you can face-tank the boss without any issues.  I was going for a bit of an old-school shareware vibe where this would be the first episode and there would be another 2-3 that get progressively more difficult, just like playing Doom, Heretic, Duke Nukem, etc.

Auto-aim I think is doable, just wasn't something I thought about. For auto-reload, are you thinking it should do that if you try to fire and you're clip is empty? I think I'd like something more like gun mods from DRL or Jupiter Hell so you can customize the weapon would be a nice addition

Thanks for playing and the comments!

It is a nice shareware vibe with the colours and descriptions. 

By auto reload I did indeed mean reload automatically if trying to fire when empty. Too often I'd try to fire and then aim and take several false moves as the gun was empty and aiming was just moving. 

OH... I get it now. You'd try aiming, it wouldn't open targeting because you were empty, then you'd move when you didn't mean to. That's definitely I got from playing DRL because it works the same way there. Jupiter Hell Classic just adds a "hint" message at the top of the screen as an extra reminder. It didn't click until I had a friend playing and he said it out loud

I did push a v1.0.2 that adds auto-aiming at the closest enemy. Trying to keep a limit on what I do post jam period to be bugs or major QoL updates that are real annoyances