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Dynamic Music System for Multiplayer Games (FMOD Implementation)

A topic by Cosa Custode created 25 days ago Views: 103 Replies: 1
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Hello everyone,

I’d like to share a multiplayer game that we developed as a team in just 10 days. Since it’s a multiplayer experience, it’s best enjoyed by playing with a friend.

In this project, I worked as a Game Audio Designer, handling the entire adaptive audio system using FMOD. The music responds to two main variables: the number of “Goops” the player collects and their health level. Based on these parameters, the soundtrack evolves dynamically, blending orchestral and vocal elements.

The music was produced using Logic Pro and Maschine 2.

In addition, I was responsible for most of the sound design, creating around 60 audio assets, including voice recording with actors, implementation, randomization, and variation to achieve a more organic and immersive experience.

GAME: https://magicdylen.itch.io/goopio
My games: https://cosacustode.itch.io/

Preferably join the Europe server. If anyone is interested in trying the game, feel free to comment here and we can jump into a match together.

For contracts and collaborations: cosacustode.music@gmail.com

Cheers 🎮