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Neurostrike 2090: A 2D Cyberpunk Metroidvania...

A topic by Invisionary UK created 28 days ago Views: 84 Replies: 2
Viewing posts 1 to 3
(3 edits) (+1)

Hi everyone,

I’d like to introduce a game I’m currently developing. It’s a SNES-style 2D Metroidvania set in a dystopian cyberpunk world where AI controls and clones anyone who is augmented.

Title screen

Click the image to take you to the landing page

I’m actively developing this project in my spare time, which admittedly is quite limited at the moment, and I submit progress builds to the SMVM Jam every three months.

I’m looking for active feedback and suggestions to help shape the game’s development, as well as hoping to build a small community around it to keep momentum going.

The game is currently in early development and is still very malleable, so ideas and suggestions will be taken seriously.

A few things I’m already aware of:

  • The controls can feel a bit janky for some players. I’ve added a control editor to help mitigate this.
  • The save system currently only stores the player’s position, not overall progress. I’m working on expanding this once the core mechanics are locked in.
  • The character controller can occasionally behave unpredictably and cause issues.

There is an active demo available on my Itch page. If you decide to try it, I’d really appreciate your feedback. For general impressions, please use the page’s comment section. For specific fixes or suggestions, posting here would be ideal.

This game has been in part-time development for around two years now, so there’s quite a lot already in place. I’ve decided it’s time to start gaining some traction and hopefully build a reputation for developing quality games. With your help and feedback, I believe I can get there.

I’m also open to anyone who may want to assist with development. If that interests you, feel free to message me directly or join the Discord via the link on Neuronet’s landing page.

Heres to the Future

Some Screenshots:

(+1)

Just an update, 

Neurstrike got second place in one of the jams i placed it in citing great soundtrack and graphics.

Now this phase is done i will continue developing this game and i will update you guys when i have something new.

A new Build is up for download please check it out Neuronet’s landing page

Fixes:

  • The Comms Chats can now be skipped by holding space in the past this was not skippable
  • Jumps are now less precision based and use coyote time which would make it easier to jump the platforms
  • Fixed all the signposts to reflect the correct controls
  • Reduced how many shots kill the power room guard

Additions:

  • Added more meat to the bones of the map, we now have more play space which will be opened up in future updates
  • Added the location and boss for the dash ability by the next major update it will be removed from the player at the start and you will have to find and defeat the first major boss to earn it
  • added enemy rats to the sewers area before the rat boomer boss

Known issues:

  • Stupid enemies, some dance around and wont approach you
  • Save points only save location Data, however I am hoping to fix this after I impliment the boss
  • Some control pads do not work, I am trying the get this sorted

These are the few i can think of from the top of my head but im sure players will post bugs on the forum page.

V 0.30 marks the begining of the polish phase for the greenzone / sewers, over the next 10 versions we will start seeing better mechanics and finalization of this first zone. I will continue to add content to the other zones during this phase and I will continue to make challenging areas with more metroidvainia elements and the continuation of blazes story against Neuronet

Hopefully i wont take so long with the next builds but i am very busy right now working on this and Convergences but i will try and keep updating the forums with progress as i continue