A new Build is up for download please check it out Neuronet’s landing page
Fixes:
- The Comms Chats can now be skipped by holding space in the past this was not skippable
- Jumps are now less precision based and use coyote time which would make it easier to jump the platforms
- Fixed all the signposts to reflect the correct controls
- Reduced how many shots kill the power room guard
Additions:
- Added more meat to the bones of the map, we now have more play space which will be opened up in future updates
- Added the location and boss for the dash ability by the next major update it will be removed from the player at the start and you will have to find and defeat the first major boss to earn it
- added enemy rats to the sewers area before the rat boomer boss
Known issues:
- Stupid enemies, some dance around and wont approach you
- Save points only save location Data, however I am hoping to fix this after I impliment the boss
- Some control pads do not work, I am trying the get this sorted
These are the few i can think of from the top of my head but im sure players will post bugs on the forum page.
V 0.30 marks the begining of the polish phase for the greenzone / sewers, over the next 10 versions we will start seeing better mechanics and finalization of this first zone. I will continue to add content to the other zones during this phase and I will continue to make challenging areas with more metroidvainia elements and the continuation of blazes story against Neuronet
Hopefully i wont take so long with the next builds but i am very busy right now working on this and Convergences but i will try and keep updating the forums with progress as i continue