This is the second grid-based dungeon crawler/roguelike fusion and the second 3d game i played in the jam. First of all the movement doesn't feel great as grid based dungeon crawler game. The movement is transitional while rotaing is instantaneaous. It should've been consistent.Upgrading system is a nice touch. Environmental hazards look cool but they don't work great for killing enemies at least to my experience. They keep walking into this conveyor belts and stuck getting pushed to previous tile and when i walk near them, i get damage bcs when i hit space they don't change their path they keep walking into same tile.
I don't like 2d sprite enemies on a fully 3d game but given the time constraints i'm not too critical about it, they look allright, it would be nice if there were a few more enemy types. Also the maps are a bit too empty. Not much points of interests. I think in general it's a pretty good entry considering it was made in a 7 days period