I managed to get softlocked at the start of the game (if you go left and don’t get the savepoint that teaches you how to warp) but after I restarted it, I managed to get to the final room.
I noticed a lot of the rooms felt somewhat meaningless - the enemies are really tanky but also very passive, so you can just run past most of them and not waste your ammo. I had no idea how to beat the heart boss, but apparently you can just leave the room on that one too and still get to the end of the game. I did really like the palette and vibes, although some of the sounds are quite grating (especially in rooms with lots of shooting enemies). I think I would’ve enjoyed this game more if it had gone for a smaller scope and focus more on polish. The idea of a space marine magical girl is very cool though, there’s definitely potential here.
Nice job overall!