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I managed to get softlocked at the start of the game (if you go left and don’t get the savepoint that teaches you how to warp) but after I restarted it, I managed to get to the final room.

I noticed a lot of the rooms felt somewhat meaningless - the enemies are really tanky but also very passive, so you can just run past most of them and not waste your ammo. I had no idea how to beat the heart boss, but apparently you can just leave the room on that one too and still get to the end of the game. I did really like the palette and vibes, although some of the sounds are quite grating (especially in rooms with lots of shooting enemies). I think I would’ve enjoyed this game more if it had gone for a smaller scope and focus more on polish. The idea of a space marine magical girl is very cool though, there’s definitely potential here.

Nice job overall!

(+1)

thank you for your feedback! i thought i fixed the heart but i guess it didnt work :( the supposed-to-be strategy was to balance how much you hit the heart itself vs how much time you spend clearing the flies.  and yeah i definitely need to polish each room more.