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I had to severely nerf the tech tree costs and complexity to allow raters to mostly unlock it within 10 minutes, otherwise they'd see an enormous tech tree with huge costs and get bored.

If I were to remake this as a commercial product I'd probably use Godot, but I love using TIC-80 for game jams since it helps me limit scope creep.

Optimizing for the jam crowd is 100% the right move. The last jam I did had a pretty amazing incremental game that had me and other players hooked for over an hour, but the level of polish and fit on that was unlike most other games I've played in this space—especially considering it was a jam game!